Best settings for Black Myth: Wukong on NVIDIA RTX 3060 + AMD Ryzen 7 7800X3D

1080p
74 fps estimated
Action
16 GB RAM

A NVIDIA RTX 3060 paired with a AMD Ryzen 7 7800X3D lands around 74 fps in Black Myth: Wukong at 1080p with Medium textures, Low shadows and DLSS Performance. Ray tracing is left off on this pairing. These values come from the same model the interactive optimizer uses, applied to this exact hardware pair rather than a generic preset.

Based on benchmark data and community reports for this hardware combination — treat as an estimate, not a guarantee. How we calculate this.

Recommended settings

74FPS
Smooth
GPU Load86%
CPU Load37%
VRAM (12 GB)8 GB
RAM (16 GB)13 GB
DLSS
FSR
Ray Tracing

Core Settings

Resolution
1080p
Textures
Medium
Shadows
Low
Anti-Aliasing
FXAA
Ray Tracing
Off
Upscaling
DLSS Performance
View Distance
Medium
Effects
Low

Black Myth: Wukong — Specific Settings

Hair Quality
Low
Global Illumination
Low

Tips & Notes

  • Lumen GI significantly impacts performance — use with upscaling

Your GPU is limiting FPS here

NVIDIA RTX 3060 is holding back your AMD Ryzen 7 7800X3D at 1080p in Black Myth: Wukong. A better GPU could get you closer to ~100 fps at these settings.

Estimate only — based on a 35% uplift for a severe GPU bottleneck, not a measured benchmark.

Suggested upgrade

NVIDIA RTX 5060

Entry 1080p card with DLSS 4 frame generation.

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About Black Myth: Wukong on PC

Black Myth: Wukong runs on Unreal Engine 5 and uses Nanite + Lumen extensively, which means the visual fidelity is remarkable but the GPU cost is unforgiving. Software Lumen is significantly cheaper than hardware ray-traced Lumen and looks nearly identical in most scenes — leave hardware ray tracing off unless you have an RTX 4070 Ti or better.

Texture quality is heavy on VRAM, so 8 GB cards should stay at 1080p with High textures. The forest and underwater levels are the most demanding zones in the game and are a good place to validate your settings — if you're stable there at your target framerate, the rest of the game will be smooth.

Uses the shipping Unreal Engine 5 PC version and treats hardware ray tracing as optional. Results assume shader compilation has completed.