Best settings for Black Myth: Wukong on NVIDIA RTX 4080 Super + AMD Ryzen 5 5600X

1440p
29 fps estimated
Action
16 GB RAM

A NVIDIA RTX 4080 Super paired with a AMD Ryzen 5 5600X lands around 29 fps in Black Myth: Wukong at 1440p with Ultra textures, High shadows and DLSS Quality. Ray tracing is set to Medium. These values come from the same model the interactive optimizer uses, applied to this exact hardware pair rather than a generic preset.

Based on benchmark data and community reports for this hardware combination — treat as an estimate, not a guarantee. How we calculate this.

Recommended settings

29FPS
Low
GPU Load67%
CPU Load61%
VRAM (16 GB)14 GB
RAM (16 GB)13 GB
DLSS
FSR
Ray Tracing

Core Settings

Resolution
1440p
Textures
Ultra
Shadows
High
Anti-Aliasing
TAA
Ray Tracing
Medium
Upscaling
DLSS Quality
View Distance
Ultra
Effects
High

Black Myth: Wukong — Specific Settings

Hair Quality
High
Global Illumination
High

Tips & Notes

  • Lumen GI significantly impacts performance — use with upscaling

Your CPU is limiting FPS here

AMD Ryzen 5 5600X is holding back your NVIDIA RTX 4080 Super at 1440p in Black Myth: Wukong. A faster CPU could get you closer to ~35 fps at these settings.

Estimate only — based on a 20% uplift for a moderate CPU bottleneck, not a measured benchmark.

Suggested upgrade

AMD Ryzen 5 7600

Strong 1080p gaming chip on the long-lived AM5 platform.

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About Black Myth: Wukong on PC

Black Myth: Wukong runs on Unreal Engine 5 and uses Nanite + Lumen extensively, which means the visual fidelity is remarkable but the GPU cost is unforgiving. Software Lumen is significantly cheaper than hardware ray-traced Lumen and looks nearly identical in most scenes — leave hardware ray tracing off unless you have an RTX 4070 Ti or better.

Texture quality is heavy on VRAM, so 8 GB cards should stay at 1080p with High textures. The forest and underwater levels are the most demanding zones in the game and are a good place to validate your settings — if you're stable there at your target framerate, the rest of the game will be smooth.

Uses the shipping Unreal Engine 5 PC version and treats hardware ray tracing as optional. Results assume shader compilation has completed.