Best settings for Black Myth: Wukong on AMD RX 7800 XT + Intel Core i5-12400F

1080p
50 fps estimated
Action
16 GB RAM

A AMD RX 7800 XT paired with a Intel Core i5-12400F lands around 50 fps in Black Myth: Wukong at 1080p with High textures, Medium shadows and FSR Performance. Ray tracing is set to Low. These values come from the same model the interactive optimizer uses, applied to this exact hardware pair rather than a generic preset.

Based on benchmark data and community reports for this hardware combination — treat as an estimate, not a guarantee. How we calculate this.

Recommended settings

50FPS
Playable
GPU Load78%
CPU Load68%
VRAM (16 GB)11 GB
RAM (16 GB)13 GB
DLSS
FSR
Ray Tracing

Core Settings

Resolution
1080p
Textures
High
Shadows
Medium
Anti-Aliasing
TAA
Ray Tracing
Low
Upscaling
FSR Performance
View Distance
High
Effects
Medium

Black Myth: Wukong — Specific Settings

Hair Quality
Medium
Global Illumination
Medium

Tips & Notes

  • Lumen GI significantly impacts performance — use with upscaling

Your CPU is limiting FPS here

Intel Core i5-12400F is holding back your AMD RX 7800 XT at 1080p in Black Myth: Wukong. A faster CPU could get you closer to ~60 fps at these settings.

Estimate only — based on a 20% uplift for a moderate CPU bottleneck, not a measured benchmark.

Suggested upgrade

AMD Ryzen 5 7600

Strong 1080p gaming chip on the long-lived AM5 platform.

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About Black Myth: Wukong on PC

Black Myth: Wukong runs on Unreal Engine 5 and uses Nanite + Lumen extensively, which means the visual fidelity is remarkable but the GPU cost is unforgiving. Software Lumen is significantly cheaper than hardware ray-traced Lumen and looks nearly identical in most scenes — leave hardware ray tracing off unless you have an RTX 4070 Ti or better.

Texture quality is heavy on VRAM, so 8 GB cards should stay at 1080p with High textures. The forest and underwater levels are the most demanding zones in the game and are a good place to validate your settings — if you're stable there at your target framerate, the rest of the game will be smooth.

Uses the shipping Unreal Engine 5 PC version and treats hardware ray tracing as optional. Results assume shader compilation has completed.