A AMD RX 7800 XT paired with a Intel Core i5-13600K lands around 36 fps in Elden Ring at 1440p with Ultra textures, High shadows and FSR Quality. Ray tracing is left off on this pairing. These values come from the same model the interactive optimizer uses, applied to this exact hardware pair rather than a generic preset.
Based on benchmark data and community reports for this hardware combination — treat as an estimate, not a guarantee. How we calculate this.
Elden Ring is capped at 60 FPS by the engine, which changes what optimisation means: the goal is not a higher number but a frame time that never wavers. On modern hardware nearly every setting can sit at Maximum and still hold the cap, with ray tracing being the one exception that reliably breaks it.
Most complaints about this game's PC performance are about stutter rather than frame rate — shader compilation after a patch, or asset streaming when galloping into a new region. Those are storage and driver-cache issues, and lowering the preset will not address them.
Covers the current PC build with its 60 FPS cap. Recommendations target frame-time consistency rather than maximum frame rate.