Best settings for Marvel Rivals on NVIDIA RTX 4080 Super + Intel Core i5-12400F

1080p
124 fps estimated
Shooter
16 GB RAM

A NVIDIA RTX 4080 Super paired with a Intel Core i5-12400F lands around 124 fps in Marvel Rivals at 1080p with High textures, Medium shadows and no upscaling. Ray tracing is left off on this pairing. These values come from the same model the interactive optimizer uses, applied to this exact hardware pair rather than a generic preset.

Based on benchmark data and community reports for this hardware combination — treat as an estimate, not a guarantee. How we calculate this.

Recommended settings

Competitive Mode — Optimized for max FPS
124FPS
Acceptable
GPU Load30%
CPU Load47%
VRAM (16 GB)7 GB
RAM (16 GB)9 GB
DLSS
FSR

Core Settings

Resolution
1080p
Textures
High
Shadows
Medium
Anti-Aliasing
FXAA
Ray Tracing
Off
Upscaling
Off
View Distance
High
Effects
Medium

Marvel Rivals — Specific Settings

Destruction Detail
Medium

Tips & Notes

  • ⚠ Below 144 FPS — consider lowering settings further for competitive play
  • UE5 — competitive hero shooter, prioritize FPS over visuals

Your CPU is limiting FPS here

Intel Core i5-12400F is holding back your NVIDIA RTX 4080 Super at 1080p in Marvel Rivals. A faster CPU could get you closer to ~167 fps at these settings.

Estimate only — based on a 35% uplift for a severe CPU bottleneck, not a measured benchmark.

Suggested upgrade

AMD Ryzen 5 7600

Strong 1080p gaming chip on the long-lived AM5 platform.

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About Marvel Rivals on PC

Marvel Rivals is built on Unreal Engine 5, and its default global illumination settings are far heavier than a competitive hero shooter needs. A team fight with several ultimates active is where the frame rate collapses, and that is exactly when you need it most.

Turning the Lumen-based lighting options down or off is worth more than every other setting combined, and the visual difference during a fast fight is close to imperceptible.

Covers live matches on the Unreal Engine 5 build. Team fights with multiple ultimates active are the reference workload.